Rimworld styling station

I had a few pawns start to want to change their styles, so I thought "Sure why not" and built them a styling station. However, they never seem to be able to stop changing their hair, and keep on cutting and cutting all day, no stopping, no breaks, no other tasks, until they pass out from exhaustion or run the risk of starving. I had to take the station away to save them from themselves. This ...

Rimworld styling station. Styling station bug. Some of my colonist have a bug with the station, they will get a dye, apply it and then start over again. I just wanned to see what other pleople …

Primitive Workbenches Mod. Submitted by: RimWorld Base. Last updated: October 23, 2023. Author of the Primitive Workbenches Mod: velcroboy333. An overhauled Primitive RimWorld. The Primitive Workbenches Mod adds neolithic age production benches and resources. NOTE: For optimal compatibility, place near the bottom of the …

Analysis. Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive: Other than these rooms, place art where pawns will stay for a long time, such as work stations.build the styling station, Youll also need the new plant, which produces dye. Tinctoria. once you have dye, click a pawn, and right click the station (to give an order) you will get the change look option. should be noted that atm pure white is bugged, as well if your colonist leaves for some reason after selecting a change, before they dye ...X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey.r/RimWorld • I'm at a point where I find more fulfillment in getting mods and making sure all 1000+ of them work together flawlessly than actually playing the game. r/RimWorld •RimWorld; Mods; Mod bugs; Mod bugs. For bug reports about issues with mods. Go Down Pages 1 2 3... 59. Subject / Started by. Replies / Views. Last post. How to Report a Mod Bug. Started by Calahan. 0 Replies 18,536 Views January 18, 2018, 07:25:40 AM by Calahan. Band Node Options Not Present. Started by Necrikus.Stuff is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. An item that can do this is called "stuffable". ... Styling station ...0.32. 234.38. Polar/Grizzly Bear. 161. 0.56. 287.5. Edit: Combined the identical wolf, big cat, and bear results. Of course there are many other factors that go into selecting a main companion species. Huskies and labradors are domesticated species and therefore have very high nuzzle rates, increasing colonist mood.There's a way, but you have to drop the item on the floor first. Turn on developer mode (bottom of the Options screen, then in-game press '/'). A HUGE menu of cheaty options will appear, one of which is 'Randomize colour'. You may strain your eyes a bit, looking for it. Select it, then click on the item you want to change.

In episode 10, we get a styling station and take a look at all the cool stuff we can do with it… well, as soon as we grow or buy some dye, that is! 😊Berry h...Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open. Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption. Fix: Fence-blocked animals attempting to reach food that is diagonally accessible but cannot path to become stuck.14 items. Description. Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization. It was designed to reduce clutter on the screen, keeping the information needed at hand. It's highly customizable, so you can get as much or as less as you want …So I have this pawn who got the desire to change their look. I built a styling station, but now the pawn keeps using it about every day and the debuff won't go away. What is happening here? Is it just a random change when they use it and when that doesn't match ideology style, the debuff stays and they try again? Is the game throwing dice here? I know I can manually change their look, but I ...Once you set Hay as the ingredient, it should work like a fermentation barrel (without the temp restrictions). If there is no RC "load ingredient" the mod author may have created a new worktype and didnt set it up to command. In my experience, these are set-and-forget. All they do is give you straw for a few recipes, and then make hay rot-proof ...Bollix Jul 22, 2021 @ 3:34am. The workaround is to activate dev mode, then make the colonist use the styling station. There is a check box on the styling station pop up to reveal all available styles. It includes the beard tab for females, so you can delete the beard.... Or select a different one to suit your tastes.

the rest is pretty much the fun of RW - finding out the details of the game and deal with the BS the storytellers throw your way. RW isnt necessarily about winning the game but the experience itself. you can always go ahead and adjust the starting scenario to your liking as well as adjusting the difficulty on the fly. Showing 1 - 4 of 4 comments.Make sure your ideology accepts these hairstyles. 2. KeRedditki • 1 yr. ago. i have the category they're in set to normal but they still don't appear. 1. I prefer the hairs in the mods I have downloaded rather than the vanilla hairstyles, but they don't seem to appear on the styling station. Is there….There are also decorative flooring elements that heavily weight a room toward a specific style: totemic slabs, animalist slabs, spikecore floor stars, and rustic rugs. These come in medium and broad sizes, and cost 100 or 150 of the appropriate materials. Warning: Though they appear to be flooring, they do NOT function as floors.Ideology Styling Station Bug. Basically despite restrictions on hair styles and tattoos, when using a styling station all hair and tattoo options are available to me. Gender restricted hairstyles are available to the opposite gender, and tattoos can be added when tattoos are all forbidden. Furthermore, I have had a male colonist born, and a ...

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Salon Stations. Mirror and Mirror Panels (13) Portable Stations & Trolley's (9) Styling Stations (79) Wet Stations (9)So I finally got my colonists a styling station, and after painstakingly setting each colonist to their favorite dye, within 5 minutes some of them were already swapping out clothes for undyed pieces. And I get it, that's how this is supposed to work. But in researching mods on how to better manage this, I discovered something: In my styling station window, the "Set Ideal Color" and ...Both of the above have 4x recipes which give pretty large efficiency gains if the stockpiles are further away. Crematorium and smelters work vastly more efficiently if it's coupled with stockpiles next to it. This doesn't help much in saving time of skilled pawns, but can cut down on overall raid clean-up time massively.You need to build a Styling Station. It's under Misc. And you need to grow a new type of plant (it's something close to Tincture, I think). They grow quickly, and every plant gives 1 unit of dye. #1. The Blind One (Banned) Jul 28, 2021 @ 8:06am. Dye. #2. Auzzie Jul 28, 2021 @ 8:28am.

Steam Community: RimWorld. I watched a bald colonist sit down and then walk away with a full head of hair, and all I could think of was where did that come from?Styling Station Qld, Milton. 1,141 likes · 50 talking about this. Styling Station provides a personal styling service and new clothing to women with heartfelt care.Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time. ... Version 23.10.22 for RimWorld (v1.3 - 1.4) Update to 1.4; DOWNLOAD. Version 02.04.22 for RimWorld (v1.3) DOWNLOAD. File info. Added by: TOP-Mods; Author: avil; Mod version: 26.06.23;Acquisition []. Smokeleaf joints can be cooked at a Crafting spot or Drug lab.No research is required to craft smokeleaf joints. Each joint requires 4 Smokeleaf leaves and, when made at a drug lab, 450 ticks (7.5 secs) of work.Cooking smokeleaf at a crafting spot doubles the work required, to 900 ticks (15 secs).The actual cooking speed is dependent on the Cooking skill.So I finally got my colonists a styling station, and after painstakingly setting each colonist to their favorite dye, within 5 minutes some of them were already swapping out clothes for undyed pieces. And I get it, that's how this is supposed to work. But in researching mods on how to better manage this, I discovered something: In my styling station window, the "Set Ideal Color" and ...So I have this pawn who got the desire to change their look. I built a styling station, but now the pawn keeps using it about every day and the debuff won't go away. What is happening here? Is it just a random change when they use it and when that doesn't match ideology style, the debuff stays and they try again? Is the game throwing dice here? I know I can manually change their look, but I ...The option to hide hats and/or clothing does not work for me in the styling station. This option works without any problem on vanilla Rimworld, but like any Rimworld player, I have 150+ mods that caused that option to break, do you have any idea how to fix it?Operation. Work orders are initiated by selecting the production building, then hitting the ' Bills ' button. This opens a list from which you can select the bills to be completed. Work tables can have a chair placed at its interaction spot to provide comfort while the colonist is working there. Chairs in order of best to least comfort are ...Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items. This mod redefines the way you play, introducing fully customizable Android colonists ...37 - 38 + 25 + 2 - 3. A hi-tech research bench is a production bench at which your colonists can research new technology. It is the more advanced version of the simple research bench, providing …without mods: Choose a place. Build a fence around it if you're inside your base walls or walls if not. Put a pen marker inside. Grow hay inside the pen. Build a barn with a stockpile for hay and a few egg boxes if you have birds. Everything else depends on your biome, which animals you keep and the size of your herds.

If not, rimsqol (mod) I believe will let you edit pawn appearance. 1. nonamesareavailable2. • 3 yr. ago. If you look at the public test beta for the next hotfix patch, they're working on that bug. For the time being, you can select the colonist and right click on the style table to manually change her look. 1.

You should be able to craft a Styling Station, then select a pawn to interact with it and choose Change Style. ... Color' tab should be across the top on the right-hand side. #1 < > Showing 1-1 of 1 comments . Per page: 15 30 50. RimWorld > General Discussions > Topic Details. Date Posted: Jul 20, 2021 @ 7:42pm. Posts: 1. Discussions Rules and ...Small altars are the cheapest altar to create, both in terms of resources and work to build. Small altars also have the highest wealth, style dominance, and beauty per tile. Ideograms cost 50 steel, unable to be made of wood or stone, and take up a 3x3 area. Therefore, small altars are generally the best altar in terms of raw stats.i selected some hairs and 0 tatoos for my ideology but when i go to edit a pawn in the styling station it show ALL hairs and ALL tatoos, wasn't it suppose to show only the ones i selected to my religion and stuff? what did i do wrong? เข้าสู่ระบบ ร้านค้า ...Pinhead Jul 17, 2023 @ 3:33pm. their fur color is based on hair color. their genetic hair color is what determines the color of hair and fur and the only way to change it is by using dye at a styling station. sadly there isn't a way to seperate the tail, fur, and hair colors in vanilla as dye will affect all body parts with hair. #1. Showing 1 ...A Workshop Item for RimWorld. By: avil. Allow pawns to paint their clothes on their own. Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time. allows colonists to dye their clothing …i selected some hairs and 0 tatoos for my ideology but when i go to edit a pawn in the styling station it show ALL hairs and ALL tatoos, wasn't it suppose to show only the ones i selected to my religion and stuff? what did i do wrong?the bug is that pawns try to use the styling station forever because they want to change their looks. solution is that clean shaven beard option and head option must NOT be disabled so that pawns (especially female) can go beardless/hairless if they so choose.

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Enjoy the “No Automatic Styling Station” mod for the game Rimworld! File info: Mod author: OMGSplat; Mod Version: 13.03.2024 21:34; Steam ID: 2879173646; Steam ...If for roleplaying reasons, you could go into dev mode and simply blow up and delete everything you don't want to keep. I recall starting in the derelict ship option and landing the ship, and that got rid of my space map, however that only worked because the map was completely empty. Essentially I think just exploding things with dev mode would ...You can help RimWorld Wiki by . Reason: Skullspikes give a mood buff or malus depending on the Skullspike precept, though the Masochist trait negates these mood effects. Non-mashochist pawns with the 'Skullspikes: Desired' precept gain a +1 moodlet for being near 1-3 of them, +2 mood for being near 4-8, and +3 mood for being near 9 or more.The option to hide hats and/or clothing does not work for me in the styling station. This option works without any problem on vanilla Rimworld, but like any Rimworld player, I have 150+ mods that caused that option to break, do you have any idea how to fix it?Discuss your ideas for RimWorld with other players. Moderator: Evul. 64,342 Posts 9,471 Topics [Performance Issues] by autumnlight April 27, 2024, 04:10:42 PM. Stories Share your RimWorld stories here. 7,522 Posts 1,076 Topicsdead bodies disappear. my colonist die and immediately disappear. i can click on the body and see its stats but its not showing up. RimWorld > General Discussions > Topic Details. Date Posted: Apr 28 @ 2:20pm. Posts: 0.does anyone even dye their clothes for a puny mood boost?If not, rimsqol (mod) I believe will let you edit pawn appearance. 1. nonamesareavailable2. • 3 yr. ago. If you look at the public test beta for the next hotfix patch, they're working on that bug. For the time being, you can select the colonist and right click on the style table to manually change her look. 1.Factions are the main source of NPC interactions in-game. They are organisations whose members may appear as visitors, traders, guests, or raiders depending on the faction's type and relationship with the player's faction, or in their own faction bases around the map. For most factions, the relationship between them and the player can vary depending on the actions the player takes.Same with the Styling Station, the options for the pawn in terms of tattoos and hairstyles were specific to that pawn´s ideoligion. Sure this made it somewhat annoying when you had a builder that followed a different style because it caused debuffs, specially if your main ideoligion had any bigotry, but it worked as intended. ….

From RimWorld Wiki. Jump to navigation Jump to search. Hand tailor bench . A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench. Base Stats. Type Building – Production Mass 20 kg HP 180 Flammability 100% Path Cost 50. Building. Size 3 × 1 Minifiable True Placeable Truedoes anyone even dye their clothes for a puny mood boost?One of my pawns rolled a desire for a style change and parked herself in front of the styling station. Since then, she seems to be caught in a constant styling loop of changing haircuts and won't leave the styling station unless forced to do so, to the point where she's starving. If she's forced to complete some other task, she runs back to the styling station the moment she's done ...i selected some hairs and 0 tatoos for my ideology but when i go to edit a pawn in the styling station it show ALL hairs and ALL tatoos, wasn't it suppose to show only the ones i selected to my religion and stuff? what did i do wrong? เข้าสู่ระบบ ร้านค้า ...Fertility Sensitivity. 100%. Min light to grow. 30%. Technical. sowTags. Ground, Hydroponic. Tinctoria is a plant that is used to dye the clothes and hair of a pawn to a set color, preferably the favorite color of a pawn. Use the resulting dye to paint walls, floors, and other buildings, or to dye hair or apparel at a styling station.Saz tries to survive in a broken down space station with everything wanting to kill his guys...#rimworld #saveourship #1geekMods used:Save our Ship 2https://...So I have this pawn who got the desire to change their look. I built a styling station, but now the pawn keeps using it about every day and the debuff won't go away. What is happening here? Is it just a random change when they use it and when that doesn't match ideology style, the debuff stays and they try again? Is the game throwing dice here? I know I can manually change their look, but I ... The community-run and developer-supported subreddit dedicated to Fall Guys – a video game developed by Mediatonic Games which flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor remains. The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. ... Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over ...So I have this pawn who got the desire to change their look. I built a styling station, but now the pawn keeps using it about every day and the debuff won't go away. What is happening here? Is it just a random change when they use it and when that doesn't match ideology style, the debuff stays and they try again? Is the game throwing dice here? I know I can manually change their look, but I ... Rimworld styling station, 0.32. 234.38. Polar/Grizzly Bear. 161. 0.56. 287.5. Edit: Combined the identical wolf, big cat, and bear results. Of course there are many other factors that go into selecting a main companion species. Huskies and labradors are domesticated species and therefore have very high nuzzle rates, increasing colonist mood., You should be able to set a default style at the styling station. Suggestion. I've been really liking the styling station, finally my colonists all look like they're part of a distinct faction, complete with its own style. Trouble is you constantly have to send pawns back to the styling station every time they swap gear to go re-dye that new ... , In 1 collection by Rooboid. Roo's Hairstyle Mods. 9 items. Description. This hair mod adds 60 new royal hairstyles (30 masculine, 30 feminine), each with a fancy flair for your most distinguished pawns. All hairstyles are rendered at 128x128, which can appear blurry on Rimworld 1.3+. Check out the updated version for a higher-res option., Show me your town/village layouts! Discussion. I'm keen to build up a nice looking town- street lights, paths, flower patches/small parks, for maybe 10 colonists. Every time I attempt it I always end up with an efficient symmetrical beast or descend into a mega structure! A lot of searches have turned up similar images too., A double-sided styling station is also an excellent space-saving solution to maximize your client intake and have ample storage solutions for all your stylists' needs. hair styling stations. From crisp white to modern and sleek black, our rustic wooden furniture line or distressed gray, you will surely find a design that ticks all your boxes. ..., X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey., You can help RimWorld Wiki by . Reason: Skullspikes give a mood buff or malus depending on the Skullspike precept, though the Masochist trait negates these mood effects. Non-mashochist pawns with the 'Skullspikes: Desired' precept gain a +1 moodlet for being near 1-3 of them, +2 mood for being near 4-8, and +3 mood for being near 9 or more., Options -> Delevoplment Mode -> Ideology Tab -> Edit Mode -> Allow "No Bear" under the "Minimal" tab. Options -> Enable Dev Mode. Debug Actions -> Change Style. When you change the style via this menu it removes the thought, and stops the loop., Step 1. Have a recharger. Step 2. Have power for said recharger. Step 3. Set mech group to recharge. (Or skip the first 2 and set mech group to dormant recharge, takes forever though) Step 4. Have a hauler to remove the waste from said recharger if it gets full., One of the Saurid xenotype pawns (from Vanilla Races Expanded mod) in my base is repeatedly trying to change his looks at the styling station, even though he is beardless and hairless (according to his genotype) - every single day that Saurid pawn approaches a styling station with an urge of changing his appearance..which is pointless., At some point my colonists began to want a style change, so I built a styling station... except that when they got a moment to use it, they never stopped! They would perpetually switch styles, forgetting food (and maybe sleep but I used a custom sleepless xenotype). ... today, i finally bought RimWorld after not being able to afford it. Played ..., Is there any chance of having a number code available for us colour blind folks at the styling station? I'm finding it almost impossible to figure out if I have the 'favourite colour' chosen correctly. On that note, is there an actual mood buff when you get it right? Because either I haven't yet got it right, or I can't see the buff - thanks, Clockwork Rimworld - Buildings and Modules. Westerado (Continued) More Melee Weapons! Early Firearms mod Rimworld Westernization Project (Continued) Door Mat [SYR] Doormats ... idk if this is a bug or not but my pawns wont dye their clothes at the primitive styling station, even though dye is available. they do cut their hair but wont dye their ..., So I have this pawn who got the desire to change their look. I built a styling station, but now the pawn keeps using it about every day and the debuff won't go away. What is happening here? Is it just a random change when they use it and when that doesn't match ideology style, the debuff stays and they try again? Is the game throwing dice here? I know I can manually change their look, but I ..., Art tips on how to adopt the RimWorld style. It helps to have an extra background layer that’s completely black, but has a 1% transparency (this hides any white pixels that show up in game) There are no/very few black inlines (or whatever the opposite of an outline is) - that’s done by shading or colour differences. Details are wasted., Description. Allow pawns to paint their clothes on their own. Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time. "I ain't got no time for this, do it yourself". - you can make so pawns prefer ideology color over favorite; - you can make pawns dye enough clothes for a buff OR dye all clothes with ..., RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Bug known : It's not really a bug but most of tattoos are not visible on the selection menu at the Styling Station. This is due to the fact that the game takes the front image (south image) for the thumbnail, but most of my tattoos are …, So I have this pawn who got the desire to change their look. I built a styling station, but now the pawn keeps using it about every day and the debuff won't go away. What is happening here? Is it just a random change when they use it and when that doesn't match ideology style, the debuff stays and they try again? Is the game throwing dice here? I know I can manually change their look, but I ..., Styling station bug. Some of my colonist have a bug with the station, they will get a dye, apply it and then start over again. I just wanned to see what other pleople have found out about it. Seems to happen only on modded gear that was on a none colonist pawn. (like recruited pawns) So purchased vanilla clothing dyes fine., This removes the job driver for the automatic styling station change. Pawns will still want to change their looks, but won't do it automatically anymore. You can still manually change a pawn's looks. The mod "Self Dyeing" will still work fine. (I also tried setting the -2 debuff to 0 but couldn't get that to work., Automatic styling mod, pawns will automatically use styling stations if you want them to, to dye their clothes to colors they like. Rpg style level up. Pawns accrue exp as they get kills and do their work, as they level up you can increase their stats. One of the pregnancy mods, and the children, school, and learning mods?, Acquisition []. Reinforced barrels cannot be crafted. Instead they can only be acquired through trade with tradeships and Outlander visitors, caravans, or faction bases.They can also be obtained reward for performing quests.Bulk goods traders specifically will always offer 1-4 reinforced barrels., Go to RimWorld r/RimWorld • ... there is a button "use ideology/favourite color" in the styling station. could just use that :) ... Pawn Editor - Progress update #3. r/RimWorld • Uranium Questions. r/RimWorld • Smelting tainted armor. r/RimWorld • Styling, colours and mood., Created by. Chance2000w. ABOUT: Clockwork and Steam is a mod designed to add some "steampunk-ish" style to Rimworld. Currently the mod adds new workbenches, resources, weapons, apparel, turrets, structures, and prostheses. Because of the theme of this mod, crafting plays a huge as..., You make a growing zone, and the plant you want to grow is called "Tinctoria". This plant grows quite fast and when harvested, will create "Dye" which can then be used directly on clothes to turn them into whatever color you want (so you don't need different Dye colors, dye automatically contains all colors) Reply. Share. Toa_Kopaka_. • 3 yr ..., i selected some hairs and 0 tatoos for my ideology but when i go to edit a pawn in the styling station it show ALL hairs and ALL tatoos, wasn't it suppose to show only the ones i selected to my religion and stuff? what did i do wrong?, Icarus "Irvine" Black Wall Mount Styling Station. Consumer Rating: (4.5 / 5) The Icarus "Irvine" Styling Station is a nice, quality product that is built to last. It comes with two drawers which can conveniently store all of your tools, extra accessories, and spray bottles which is a nice plus. Customers were happy with this high ..., Automatic styling mod, pawns will automatically use styling stations if you want them to, to dye their clothes to colors they like. Rpg style level up. Pawns accrue exp as they get kills and do their work, as they level up you can increase their stats. One of the pregnancy mods, and the children, school, and learning mods?, You should be able to set a default style at the styling station. Suggestion. I've been really liking the styling station, finally my colonists all look like they're part of a distinct faction, complete with its own style. Trouble is you constantly have to send pawns back to the styling station every time they swap gear to go re-dye that new ..., I had a few pawns start to want to change their styles, so I thought "Sure why not" and built them a styling station. However, they never seem to be able to stop changing their hair, and keep on cutting and cutting all day, no stopping, no breaks, no other tasks, until they pass out from exhaustion or run the risk of starving. I had to take the station away to save them from themselves. This ..., Colonist "Styling" Themselves to Death? Have a colonist that wanted to "change their look" so I build a styling station and they now tried to style themselves 24/7 for 2 days in a row. Starving, exhausted, recreation deprivation. Drafting and releasing them doesn't break them out of it, they just go back to doing it., 45 Items. Deco Luminous Double Sided LED Styling Station - Black. $2,399.90 $2,499.95. Deco Luminous Double Sided LED Styling Station - White. $2,399.90 $2,499.95. Deco Luminous Double Sided LED Styling Station - Stainless Steel. $2,699.90 $3,199.95. Deco Luminous Double Sided LED Styling Station with Base - Black., Life Lessons is the Combat Extended of the rimworld research system. Life Lessons v2.0.0 has been released. This version is NOT compatible with saves made using the previous version. If you are still running a 1.4 save, you can download the previous version for a manual install here.