Medieval dynasty villager needs

Lumberjack's (woodshed): axes for logs, firewood and planks. Fieldworkers (barn): bags, hoes, scythe (or sickle), fertiliser and the seeds you want them to plant. Miners (excavation shed): pickaxe for limestone, shovels for clay. Miners (mine): pickaxe. All villagers require eatable food (if it has poison, it won't be eaten.

Medieval dynasty villager needs. Pickup lots of sticks and stone. Will craft stone knives, and stone axes for coin super early game, before any buildings. And continue during early game when these can be automated. This is important to afford fertilizer and cabbage seeds for …

also look at your consumption rate; if villagers are using more wood than your lumberjacks are producing you will never accumulate firewood in storage. I just have them all produce logs and every so often spend a bit of time converting logs to firewood. yeah, this doesnt seem normal what you are experiencing.

Jun 15, 2023 · **first how much water DOES a villager need per day?-> most simple seems to be water bucket.-> needs only planks to make *** we will need first a lumberjack to cut logs, and make planks. 0.5h for a log 2h for a plank.-> 1 bucket needs 2 planks, 2 planks are made from 1 log, so 4.5h/10h of a workday of a lumberjack for that. ** In order for them to plant seeds, they need: 1. The field to be assigned (within field management) to a crop that is in season and isn't already fully sewn. 2. Sufficient bags, hoes, fertiliser, seeds (and scythes, if flax/grains need to be harvested field plots assigned to whatever you are trying to get planted). 3.Go to the resources tab. Check the wood usage tab. All the resources with a green check behind it will be used for fire automatically. All the ones with a red cross behind it will not. You can change these settings. Change them according to your needs. Mine are on firewood only since firewood is most efficient. 5.#1. Sairi (Jen) [developer] Aug 25, 2021 @ 4:44pm. Originally posted by subwaybananas: 30 food (nutrion) and wood per day is the basic need. Basic need for an adult. #2. subwaybananas Aug 25, 2021 @ 10:21pm. Originally posted by Sairi (Jen): Basic need for an adult.Let's start with the basics first. You can give them water in buckes with water or in waterskins with water. You can also give them milk, juices, alcoholic beverages, fruits and dishes like soup. In the item descriptions of those items in your inventory you can see their food and water value. Now for the well.Originally posted by deRami: I haven't noticed that distance matters for the food or resource storage, other than making it inconvenient for YOU the player. Since all food storages are connected, and all resource storages are connected, I tend to scatter them around the map. Ahh TY I knew the resource storage connected but not the food …Jun 27, 2021 · Pickup lots of sticks and stone. Will craft stone knives, and stone axes for coin super early game, before any buildings. And continue during early game when these can be automated. This is important to afford fertilizer and cabbage seeds for our year 1 farm. 1. Make sure the production settings for the well have the fill-buckets and fill-waterskins tasks enabled. 2. Look in the food storage building; are there any buckets or waterskins with water in there? 3. If you fill the buckets/waterskins yourself and put them in the food storage, do the warnings go away? #5.

Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. Firewood and planks consume logs to make. The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T.2 things. 1. Complete the Main Quest Line - Each chapter completed increases your building limit. 2. You don't need a Food Storage to feed people. You can place food directly in the storage chest of the house you …Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. Firewood and planks consume logs to make. The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T.Some Fields (Cabbage, Carrot first) This is sufficient for the basic needs: Water (Well + Workshop for buckets), Wood (Woodshed), Food (Hunting Lodge) and Tools (Smithy). …10 villagers can need anything from 300 (full need, no diplo skill no upgraded house) to 105 wood).. that means between 60 and 21 firewood per day.. and that in turn means providing between 15 and 6.25 logs a day.Fel May 26, 2021 @ 8:43pm. They definitely don't eat raw meat, it is not a new thing. You probably had other edible things in your food storage if you never cooked the meat for them, the ripe berries and most vegetables can be eaten raw by your villagers for example. Workers at the tavern can also cook various foods.Villagers need: A house. I recommend a Simple House (i.e. level 2 house) before recruiting villagers. Food and Fuel. They get them from the Food Storage and Resource Storage buildings so you need those and you need to make sure to have enough food and firewood (sticks or logs get burned if there's not enough firewood) in the chest. A job.If the resource storage is full, the workers will instead put their gathered resources in the chest at the building they're working at - but in the case of wood, I don't believe your villagers can access it from the Woodshed storage. It has to be in the resource storage for your villagers to be able to use it. #13.

r/MedievalDynasty. • 1 yr. ago. Fugleunge1. The game needs more late game content... Question. I can now confidentaly say there is not really any late game content beside repetitive quests from NPC's. But I really wanted the last 2 achievements. 1 million coin and play as your heir.I keep the barn/farm/orchard and animals together. Resource and well near my village entry point. I place the crafting areas together and make it the focal point for villager gathering with a dining area near the kitchen. Neighborhoods around the center and herbalist/hunter a bit in the woods for ambiance. 4.Dean Nutz. 9.45K subscribers. 623. 37K views 2 years ago #smalland #icarus #greenhell. a quick guide on how to start a village in medieval dynasty villager …Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. Firewood and planks consume logs to make. The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T.

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Medieval Dynasty – How to manage your villagers. This is a common issue I see with gamers of Medieval Dynasty. You recruit a villager, build them a house and assign the house, you then assign them to work in the woodshed. The villager has an axe and seems to have everything needed to produce logs, firewood, and planks. But day after day you ...Blast from the past. Think of it as a fun caption contest. Since March, the @Medievalreacts Twitter handle has been sending out the works of European painters of the medieval perio...**first how much water DOES a villager need per day?-> most simple seems to be water bucket.-> needs only planks to make *** we will need first a lumberjack to cut logs, and make planks. 0.5h for a log 2h for a plank.-> 1 bucket needs 2 planks, 2 planks are made from 1 log, so 4.5h/10h of a workday of a lumberjack for that. **The beautiful (and massive) Hilton Waikoloa Village has something for everyone. Here is how my 5-night hotel stay as a family of 4 went! We may be compensated when you click on pro...

Medieval Dynasty > General Discussions > Topic Details. toxicalpoison Sep 1, 2022 @ 12:31pm. New Symbols, need help! Anvil - Hammer - Note? I have not played for a while and now there ist a new symbol in the upper left corner: Anvil with hammer and note and 24. Before there were only symbols like new redident that need a home or food...The hunter is the best villager to get first in Medieval Dynasty because they can gather meat for you. Without a hunter, you’re going to be spending a lot of time out in the forests hunting yourself. If you want to operate as a hunter, then this might be fine for you. However, if you want to be a farmer or a trader, then you don’t have the ...They eat the nutrition value they need from the food storage, roasted meat is good enough for the whole game in the curent state....a worker in the tavern can roast the meat at a slow level. 2 hunters are enough for 6-7 villagers and yourself or just use all the traps every day. Last edited by Neyreyan_Youtube ; Oct 3, 2020 @ 3:05pm.The Villager's job decides how they will react to any of the 8 dialogue options (only 8 as of version 0.1.1). There are 3 different jobs, which means 3 different dialogue pools. Now, how do you ...You have to set production at Tavern, second tab! There you give % rate of the product he should do. In early game 100% Roasted Meat or a combination 50-70% Roasted Meat and the remaining % on soup (cabbage + meat), does the job fairly good. You need free space in Food Storage and Resource Storage, if you overload it your villagers won´t ...A dynasty trust is financial legacy account with allows a person, normally one with at least several million dollars in assets, to leave an enduring trust account to their progeny....zantariz Jul 16, 2023 @ 8:46am. You have to be able to support them first. You have to have a Resource Storage and a Food Storage with some food and water in stock. You also have to have firewood so they can keep warm at night.Food/Water/Firewood - Make sure these 3 are always maintained. Put the firewood into the resource storage and the food and water in the food storage and the villagers will get what they need from it. Also I believe that if you have different types of food/high tiers of food they are happier.2. The ratio of tool durability to labor required for stone tools is very poor. That is, stone tools break fast and a villager can only make a handful a day. As you go up to copper, bronze, and eventually iron, this ratio gets vastly better as the durability skyrockets. 3.

The Mercury Villager uses an alternator to run electrical devices in your vehicle while the engine is running. A voltage regulator maintains a constant voltage level and is frequen...

My new Oxbow village is now ready for me to start inviting Residents from the other cities. I have housing all set up, work available and a stockpile of materials, tools, food and water. I have also made summer and winter clothing (1 set of each for each villager). Should these sets of clothing be placed in the resource storage or can I place them in the individual storage of the houses?In order for them to plant seeds, they need: 1. The field to be assigned (within field management) to a crop that is in season and isn't already fully sewn. 2. Sufficient bags, hoes, fertiliser, seeds (and scythes, if flax/grains need to be harvested field plots assigned to whatever you are trying to get planted). 3.The fields will stay prepared with fertiliser until the right season arrives. Then they will put down the seeds. Originally posted by jan.friberg: I have seen villagers dig field and put fertilizer on them. But at least sometimes they don't put seed on the field even if there are seed and tools.Iduron Dec 15, 2022 @ 2:07pm. You need a bucket that you can make in the workshop. Then fill it with water at the well or river and take it to the food warehouse. From there, all villagers are self-sufficient. If you don't have a food warehause yet, then put the bucket in the chest of his house. Last edited by Iduron ; Dec 15, 2022 @ 2:10pm.Onions require no harvest tool, and one roasted meat + a few onions feeds a villager for a whole day. Really easy, even if you have to cook it yourself. As for potage, it does increase the nutritional value when you look at the ingredients. …I keep the barn/farm/orchard and animals together. Resource and well near my village entry point. I place the crafting areas together and make it the focal point for villager gathering with a dining area near the kitchen. Neighborhoods around the center and herbalist/hunter a bit in the woods for ambiance. 4.So if roasted meat is worth 6 health per unit and you’re producing 100 of those, then you’re actually producing 600 food / day which is already greater than your villager needs of 542 food / day before even hitting dried meat. Later recipes like potage are more than the sum of their inputs, and worth more for large villages.If the resource storage is full, the workers will instead put their gathered resources in the chest at the building they're working at - but in the case of wood, I don't believe your villagers can access it from the Woodshed storage. It has to be in the resource storage for your villagers to be able to use it. #13.Medieval Dynasty - Store. Available on Steam, Epic Games, GOG and Xbox Game Pass. * BETA access only available on Steam (v0.6.0.5). It is highly recommended to get it on Steam than any other platform to ensure a smooth game patch version, forum discussion where the mods and the helpful community are (not sure on …

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You need a house, food storage and a resource storage. Plus your house. That should be your first 4 buildings. #1. NAZGULL Sep 18, 2020 @ 8:09pm. so what i've found so far is the villagers need a storage building to get their firewood, and the food storage to get their food, both of which you have to keep stocked. i've got a woodshed with a a ... Food/Water/Firewood - Make sure these 3 are always maintained. Put the firewood into the resource storage and the food and water in the food storage and the villagers will get what they need from it. Also I believe that if you have different types of food/high tiers of …If your new location is close enough to a forest, you don't need to bring the logs either. Build a resource storage where you will want your new village to be and use the resources to build your village (including a new food storage as well). You can then go back to remove your old resource and food storage, or leave the resource storage if it ...They eat the nutrition value they need from the food storage, roasted meat is good enough for the whole game in the curent state....a worker in the tavern can roast the meat at a slow level. 2 hunters are enough for 6-7 villagers and yourself or just use all the traps every day. Last edited by Neyreyan_Youtube ; Oct 3, 2020 @ 3:05pm.The Dynasty reputation and number of buildings are the rewards for the quests. How many dynasty reputations you have does not depend on how many buildings you can build and vice versa. If you manage this chapter, you can build so and so many buildings. ===== * You need to pay tax when the season change to Spring.The Mercury Villager uses an alternator to run electrical devices in your vehicle while the engine is running. A voltage regulator maintains a constant voltage level and is frequen...The other four still had 10/10 water in them after several days. Unless you go out of your way to have the most villagers possible I don't think water is an issue. built. Foods with water content also count to meet water needs, so that can …Villagers need: A house. I recommend a Simple House (i.e. level 2 house) before recruiting villagers. Food and Fuel. They get them from the Food Storage and Resource Storage buildings so you need those and you need to make sure to have enough food and firewood (sticks or logs get burned if there's not enough firewood) in the chest. A job. ….

Woodshed II is a tier-2 extraction building that enables the production of planks, and allows villagers to be assigned as Lumberjacks. Woodshed II is unlocked at 2,500 Building Tech points. It is a worker building for cutting down trees to obtain logs and sticks. Upon completion, Woodshed II will contain a storage chest allowing 100 kg of storage, and …Your First Villager in Medieval Dynasty ! NPC needs & other requirements, including build order and tips 👨‍🌾 💡! ️00:00 Introduction ️00:37 Villager need...To fully automate villager needs you need the buildings to provide the needs and the buildings to store the needs. The Resource Storage building will store everything like firewood, seeds and other items in the same tab as well as herbs and tools. The Food Storage building will store food and water. A Woodshed can produce firewood which will …Then I knocked down the buildings at the temporary location and rebuilt them in my village. Even more technology points. By the time I got a wife and/or villager, I already had a nice head start on technology and skill points. So, tl;dr: I spent my first couple seasons focusing on building and supplies, to gain skill points and technologySo great game so far I recruit a bunch of villager to help me. I have the barn, I have the field, I put all the item villager need into the barn including seed, bag, scythe, hoe, manure etc. Set up the field to correct crop for the season but it seem like the villager just could not farm at all. I try both using field worker and farmer option ...Apr 5, 2021 · if you only set 10% from 100% for work they can do (with the availible ressource/tools) they only work the 10%. Thats it. The other 90% are wasted. for example: If your worker make at 100% 10 Stones per hour, you set it to 40% and let the last 60% free, every full hour you get 4 Stones. Nothing more, nothing less. Only ONE Villager can take on a stage of farming. E.G. If Bob is doing manure, no other Villagers can do manure. They will either start other stages if possible (such as planting seeds), or stand there and do nothing. Villagers respect seasonal seeds. They will not plant Carrots in Autumn etc. They do not need any tools, manure, seeds etc.Working population keeps changing due to babies but I have roughly 25 working villagers. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. I have no gatherers. 2 inn keepers make …I would just recruit one male and one female so you can get the most bang for your buck right away, and you just need to have built the one extra house since a male and a female can be forced to live together. By the time pregnancy becomes an issue you can easily have expanded your village with a handful of new homes. Medieval dynasty villager needs, Medieval Dynasty is a first-person, open world, realistic medieval life simulator, survival and town builder game, developed by Render Cube and published by Toplitz Productions. Released on Steam Early Access on September 17th, 2020. Hunt, survive, build, and lead in the harsh Middle Ages., Some Fields (Cabbage, Carrot first) This is sufficient for the basic needs: Water (Well + Workshop for buckets), Wood (Woodshed), Food (Hunting Lodge) and Tools (Smithy). Barn/Fields for additional food, I usually manage it myself early on. You will have to roast raw meat a bit in the beginning., The Villages, located in sunny Florida, is a popular retirement community that offers an array of amenities and activities for its residents. When it comes to renting a property in..., 1 any upgrades to house insulation helps bit by bit, but not a ton overall. 2 family does at 10% per member. 3 so long as they have any food, the type makes no impact at all. 4 their skill in the job they are doing, it doesnt matter if they say they like it, or if assignments are at 100% thats irrelevant. 5 having needs met, by having a house ..., Sep 23, 2021 · In order for them to plant seeds, they need: 1. The field to be assigned (within field management) to a crop that is in season and isn't already fully sewn. 2. Sufficient bags, hoes, fertiliser, seeds (and scythes, if flax/grains need to be harvested field plots assigned to whatever you are trying to get planted). 3. , Medieval Dynasty is a unique combination of multiple successful genres: Survival: The need to survive, feed and ensure survival through hunting, farming and cultivation of the land. Simulation: Create tools and weapons, construct and extend houses, stables and all manner of buildings as you grow an empire., They eat the nutrition value they need from the food storage, roasted meat is good enough for the whole game in the curent state....a worker in the tavern can roast the meat at a slow level. 2 hunters are enough for 6-7 villagers and yourself or just use all the traps every day. Last edited by Neyreyan_Youtube ; Oct 3, 2020 @ 3:05pm., Dean Nutz. 9.45K subscribers. 623. 37K views 2 years ago #smalland #icarus #greenhell. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. ill..., Pickup lots of sticks and stone. Will craft stone knives, and stone axes for coin super early game, before any buildings. And continue during early game when these can be automated. This is important to afford fertilizer and cabbage seeds for …, The short answer is: You do not need to build anything near the Mine building. When the morning arrives and workers wake up, they will proceed to walk to their workplace. They will also head back to the tavern and/or their house at the end of the day. From the moment they wake up and begin heading to their workplace, they begin producing ..., You need some clothes for yourself, but otherwise they're just for selling. Villagers don't get cold and can't get sick, so the sneezing is just a visual effect. #1. Viktor Von Groyper Sep 29, 2021 @ 4:10pm. Originally posted by MythN7: So I put a set of full winter outfits for every one of my guys in the storage bin, and none of them were ..., There are four needs that all villagers have to retain their happiness: Housing. Food. Water. Firewood. RELATED: Great Dating Sim Games On Steam That Deserve …, The Villager's job decides how they will react to any of the 8 dialogue options (only 8 as of version 0.1.1). There are 3 different jobs, which means 3 different dialogue pools. Now, how do you ..., Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. The better the mood villagers have, the better their productivity will be. There are several elements that increases or decreases it. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. The skill perk "Good Host ..., Blast from the past. Think of it as a fun caption contest. Since March, the @Medievalreacts Twitter handle has been sending out the works of European painters of the medieval perio..., Thanks. You can build a water well, on resources tab. If you are very early on then you can get them berries. It takes a lot of berries, but they are easy to get during summer. This should hold a couple villagers over for a short while. A well is the best, but it is a little into the progression. Either the water well, or when it's early either ..., 1.1.6 Animal Breeders. Let's start with the basics. To recruit a villager, you'll need 50 Dynasty Reputation. Currently, the only way of gaining Reputation is by completing Quests and completing ..., The best village location in Medieval Dynasty is right in the. center of the map. , along the. southern side of the river. (at the top of the 'hump' on the map) . This location is close to the ..., Your First Villager in Medieval Dynasty ! NPC needs & other requirements, including build order and tips 👨‍🌾 💡! ️00:00 Introduction ️00:37 Villager need..., 10 villagers can need anything from 300 (full need, no diplo skill no upgraded house) to 105 wood).. that means between 60 and 21 firewood per day.. and that in turn means providing between 15 and 6.25 logs a day., Showing 1 - 8 of 8 comments. Per page: 15 30 50. Medieval Dynasty > General Discussions > Topic Details. If I craft my villagers clothing and put it into their chests in their home's, will they wear it? I am crafting 2 of everything cause my first summer is just about finished and I wanted to give everyone something warmer to wear., Hunting Lodge I is a tier-1 hunting building where villagers can be assigned as hunters. Hunting Lodge I is unlocked at 50 Survival Tech points. It is a worker building that can produce meat, dried meat, leather, fur and feathers. Upon completion it will contain a storage chest allowing 50 kg of storage along with a drying rack, 2 worker slots and 1 slot for an apprentice, and workbench that ..., From here, you will be able to assign a villager to a job. Simply select the villager from the list, and they will now have that job. Once you have selected a villager, you will need to. assign ..., In the management menu you can access your villagers, buildings, fields, animals and see basic information like taxes, demand, population and build limit. You can set each villager's home and workplace. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival …, Let's start with the basics of Medieval Dynasty Building -- here's what you need to know to place a Building down: You must complete the game's first quest by speaking with the Castellan Uniegost to get permission for Building. You must have unlocked the Building. You must have all of the resources (such as Wood, Straw, and …, Jugalbandi, a chatbot built in collaboration by Microsoft, is showing signs of progress in redefining information access for villagers in India. Merely months have passed since Mic..., Let me share with you what I know on the secrets of happiness!0:12 Tip #1 Always check food, water and firewood1:44 Tip #2 Better homes better living3:24 Ti..., Are traveling to the land of the vampires? Check out these important Romania travel tips to prepare for your trip and make the most out of your holiday! Romania is country dotted w..., Lumberjack's (woodshed): axes for logs, firewood and planks. Fieldworkers (barn): bags, hoes, scythe (or sickle), fertiliser and the seeds you want them to plant. Miners (excavation shed): pickaxe for limestone, shovels for clay. Miners (mine): pickaxe. All villagers require eatable food (if it has poison, it won't be eaten., Lumberjack's (woodshed): axes for logs, firewood and planks. Fieldworkers (barn): bags, hoes, scythe (or sickle), fertiliser and the seeds you want them to plant. Miners (excavation shed): pickaxe for limestone, shovels for clay. Miners (mine): pickaxe. All villagers require eatable food (if it has poison, it won't be eaten., People were all short, dirty, and tortured each other in castle dungeons, right? What was life like in the Middle Ages? If you believe what you’ve seen in movies—or maybe even what..., Personally though, I'm playing eugenics simulator. I'm in year 16 on this game and all my married villagers have at least 3 in every stat. I recruit a new couple every year and they live in separate houses until they have 3's across the board. My goal is to have an entire village with all 10's by the time the second generation has children of ..., In the management menu you can access your villagers, buildings, fields, animals and see basic information like taxes, demand, population and build limit. You can set each villager's home and workplace. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. In the People tab you find ...